Nov 20, 2007, 04:12 PM // 16:12
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#1
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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N/ME Summonmancer
Hello all, here is my Idea for a PvE Necromancer build. I've already posted pre-EOTN prediction builds and a post-EOTN necromancer build that resembles this, but I think this out maximizes party size and damage output.
Note that it is very energy intensive and requires alot of concentraction for a necromancer, but it does include e-return and damage/energy management.
Summoner
Necromancer/Mesmer
16 Death
13 Soul Reaping
[skill]Echo[/skill][skill]Arcane Echo[/skill], Ebon Vanguard Assassin Support, [skill]Animate Shambling Horror[/skill][skill]Animate Bone Horror[/skill][skill]Signet of Lost Souls[/skill][skill]Signet of Sorrow[/skill], Summon Ice Imp
or
[skill]Echo[/skill][skill]Arcane Echo[/skill], Ebon Vanguard Assassin Support, [skill]Animate Shambling Horror[/skill][skill]Animate Bone Horror[/skill][skill]Signet of Lost Souls[/skill][skill]Blood of the master[/skill], Summon Ice Imp
The casting order should be the following
Summon Ice Imp
Arcane Echo>Ebon Vanguard Assassin Support>Arcane Echo'ed Assassin>Echo Arcane Echo'ed Assassin
You now have a party of 1 Asura summon +3 or more Assassins.
As things die, raise minions using Animate Bone/Shambling Horrors.
As your Assassin's die, you unfortunatly cant use them for exploitable corpses, but they ARE corpses, spam the heck out of your Signet of Sorrows for free damage spams
You will gain double energy return from Shamblin Horrors and you also have Signet of Lost Souls for Energy.
As the battle wages on, keep summoning Assassins as your minions kill. Unfortunatly this build did not have room for a minion heal.
10 Minions +4 allied creatures = Summonmancer
Last edited by Zodiak; Nov 20, 2007 at 07:59 PM // 19:59..
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Nov 20, 2007, 04:50 PM // 16:50
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#2
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Academy Page
Join Date: Oct 2007
Location: St Louis
Guild: La Cosa Snowstra [SNOW]
Profession: N/A
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ha nice idea imma have to try that but i dont have regular echo any suggestions on a different elite (maybe a minion healing elite?)
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Nov 20, 2007, 05:01 PM // 17:01
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#3
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Unfotunatly there IS no Minion Healing Elite, which would be preatty awesome.
I dont see it working all that well Wihout Echo, because Arcane Echo itself, is costly and recharges slower, and by itself, only able to keep 2 Assassin's up.
Worth a try though, or just go cap Echo!
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Nov 20, 2007, 05:39 PM // 17:39
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#4
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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At a bare minimum, it needs blood of the master. Toss the worthless signet of sorrow for it.
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Nov 20, 2007, 05:47 PM // 17:47
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#5
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Ascalonian Squire
Join Date: Oct 2007
Guild: Lion and Dragon
Profession: Me/
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Signet of Sorrow isn't completely worthless, but yeah, you need Blood of the Master to heal your minions, unless you plan to let them die in between fights.
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Nov 20, 2007, 06:15 PM // 18:15
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#6
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Quote:
Originally Posted by Dr Strangelove
At a bare minimum, it needs blood of the master. Toss the worthless signet of sorrow for it.
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Why toss Signet of Sorrow? A dead Assassin cant be used for Minions but counts as a corpse, which technically should mean
Signet of Sorrow GOGOGOGOGO
Woudnt it be worth it for the damage spamming?
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Nov 20, 2007, 06:16 PM // 18:16
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#7
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Zodiak
Why toss Signet of Sorrow? A dead Assassin cant be used for Minions but counts as a corpse, which technically should mean
Signet of Sorrow GOGOGOGOGO
Woudnt it be worth it for the damage spamming?
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Dead minions can't be used for damage either.
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Nov 20, 2007, 06:27 PM // 18:27
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#8
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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I do agree that one should carry Blood of the Master. I do however agree that Minions are expendable and will die no matter what you do.
Minions outside of battle are standing egg timers.
A Minion Master also doesnt have any alternative source of damage other then Minions except some special cases.
This Build does have alternative sources of Damage, a Summon of choice, in this case, Summon Ice Imp, for AOE damage and slow down, and Assassins. Which should provide dead corpses for Minions.
I put the alternative without Signet of Sorrow up
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Nov 20, 2007, 07:06 PM // 19:06
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#9
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Academy Page
Join Date: May 2005
Location: Minnesota
Guild: Draconis Guards
Profession: R/
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I'm not gonna lie to you: whenever I see a double echo build, I almost immediately put it off as a waste of time. With some exceptions, a double echo is mostly just a waste of energy. In the case here, I'd suggest some other elite (possibly FG if you're looking to make corpses). I'm assuming that the point of this build is to amass a pile of corpses around your enemy and spam your signets. That being said, your alternative without SoS doesn't seem to make a whole lot of sense. To be honest, I'll continue running a standard MM long before wanting to try this build. It's an interesting idea, but I don't see it catching on any time soon.
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Nov 20, 2007, 07:58 PM // 19:58
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#10
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Well, I find that a Minion Master does not depend on his Elite slot as much as most other classes. You can create a very successful Minion Master without it.
I'm not a huge fan of the typical Flesh Golem or Aura of the Lich skills and its been proven that that damned little Assassin Summon skill packs one HECK of a punch.
I'm a big fan of Asura Summons myself for their overall damage over their lifetime compared to their energy cost.
So I'm looking for the best of BOTH worlds, with a Long lasting Asura Summons, Suicidal Assassins that pack one HECK of a punch, energy return and free costing Damage spamming.
To be 100% honest. I'm at work right now and put this together. I got the Idea from a guildie friend of mine who uses Signet of Illusion to make maxed out assassins. I wanted to find a profession that would maintain the most number of Assassins/Summons/additional, with the most energy return to sustain his allies.
I admit it may not be for everyone, but it sure is interesting
Most about this when I get home soon.
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Nov 21, 2007, 08:33 AM // 08:33
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#11
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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If I want damage, I'll take a nuker.
If I want minions, I'll take a real MM that actually has minions ready at the BEGINNING of the battle.
Here's a quick hint for you: SOS can be used on MMs as well, most MM just don't run it. And if you really want even more damage on your MM, consider taking Putrid Bile and/or even MBing.
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Nov 21, 2007, 12:37 PM // 12:37
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#12
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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It's a different way of playing, is all
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Nov 21, 2007, 06:06 PM // 18:06
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#13
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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I think you'd be better off moving the Death points into Curses, and then unleashing your three Assassins on a foe hexed with Mark of Pain and/or Barbs.
Edit: Just played around a bit on the Isle of the Nameless. Came up with this:
Curses 16
Soul Reaping 11
Deadly Arts 8
[skill]Mark of Pain[/skill][skill]Barbs[/skill][skill]Ebon Vanguard Assassin Support[/skill][skill]assassin's promise[/skill][skill]"Finish Him!"[/skill]
Cast in order. The hexes satisfy Iron Palm's condition, knocking down the target. MoP causes a bunch of AoE armor-ignoring damage, while Barbs takes advantage of your little buddy's rapid physical attacks. Use "Finish Him!" to make sure the target dies in time to satisy AP, and you get energy and full skill recharge.
This lets you have serious single-target focus damage, with significant AoE splash. Since you'll get your Assassin buddy recharged after each kill under AP, you're ready to lay into your next target. Plus, you have three open slots.
Pretty fun stuff.
Last edited by trankle; Nov 21, 2007 at 11:28 PM // 23:28..
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Nov 22, 2007, 12:19 PM // 12:19
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#14
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Quote:
Originally Posted by trankle
Curses 16
Soul Reaping 11
Deadly Arts 8
[skill]Mark of Pain[/skill][skill]Barbs[/skill][skill]Ebon Vanguard Assassin Support[/skill][skill]assassin's promise[/skill][skill]"Finish Him!"[/skill]
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oooo this looks fun too! I would find a place for an Asura Summon in there too, just because I find that they are of incredible value for cost/damage/duration
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Nov 27, 2007, 04:13 AM // 04:13
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#15
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Academy Page
Join Date: Oct 2007
Location: St Louis
Guild: La Cosa Snowstra [SNOW]
Profession: N/A
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this build rocks the bison tournament with ease only i got rid of elite echo and put ursan for magni to get him at long distances and run back. Easily the fastest tournament ive done
cast
summon ice imp
archane echo
assassin(x2)
Barbs
= joke
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